About Retro-Center

Click here for information about our custom firmware, R-Cade – THE Retro-Gaming 4K Media Center Solution

Who Are We

The Retro Center Team is, first and foremost, a community of retro-gaming enthusiasts and likeminded people. In time, we hope to build a community of enthusiastic end-users and developers.

Adam Smith (Mr-Fix-It)
Adam is the primary contact for US based operations for Retro-Center. He is a long-time developer with a passion for old school games. He’s the person who brought Recalbox to PINE64 devices, and has since contributed to numerous other retro-gaming projects, including: Batocera, Reicast/Flycast, PPSSPP, LAKKA, RetroArena, Dosbox-Staging, Hypseus-Singe, and countless others. Moreover, his build of Debian shipped as the default operating system on the first batch of PINE64’s Pinebook-Pro ARM laptop. He has extensive development experience supporting the chipsets that power the products compatible with R-Cade.

Lukasz Erecinski
Lukasz is the primary contact for EU based operations for Retro-Center. Some of you will know him as the community manager for PINE64. He has been a part of the PINE64 project since its earliest days and witnessed the transformation it has undergone from a niche single board computer manufacturer to a mature Linux hardware vendor that it is today. He is also a FOSS advocate and a Linux enthusiast who spends his precious few hours of spare time weekly playing retro games.

Why Are We Here

The things that brought this team together was retro-games and community driven hardware. Fast-forward to today – we’re given an opportunity to build something based on the same qualities we embraced in the first place. We are dedicated to delivering awesome products that we all care about!

Retro-Center is partnered with Pine64 through their Retro-Cone initiative. Retro-Cone is an attempt at bundling dedicated open source software and hardware for retro-gaming, and doing so in a manner that is respectful of the hard work poured into the emulation software. We do not ship any emulators or cores, nor do we include any software under a license that excludes commercial use. We instead make it simple for end-users to install emulation software and configure it with hardware-specific tweaks after they read and confirm their understanding of the licenses under which said software is distributed.

We also recognize that we’re very much a part of the broader FOSS retro-gaming community, and to this end we’ll actively seek to help and support software development as well as other retro-gaming projects. This will extend to, but not be limited to, contributing to ongoing development bounties and financially supporting development of emulators our community deems interesting.